A cheeky look at whether griefers in Star Citizen are just trolls—or test subjects feeding CIG’s next-gen NPC design. Vote now and dive into the theory.
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star citizen
8 posts
React or Respond: The Prowler Utility and Our Selective Literacy Problem
The Esperia Prowler Utility sparked a monetization panic—but the post clearly said it would be earnable in-game later. So why are players still reacting like it’s a cash-only exclusive?
Close Enough: The Culture of 51%
Somewhere along the way, 51% became the goal. Not the floor — the finish line. But when nearly half the message gets lost, what are we really saying?
You’re Not Playing the Game — You’re Teaching It
Clunky elevators and scattered inventory might not be gameplay flaws — they could be system tests for the future of base-building, org logistics, and persistence in Star Citizen. What if the game’s watching how you play to decide what kind of universe to build?
When Helping the Dog Ends in a Massacre
Stormbreaker might be the biggest behavioural test in Star Citizen yet—and we’re too busy looting to notice. Is CIG using chaos to train AI for a truly dynamic future?
Stormbreaker in Star Citizen: Exploration or Ethical Breakdown?
Stormbreaker frames itself as exploration, but Star Citizen players might be walking straight into a moral grey zone with their weapons drawn. If ASD is solving the regen crisis, why are we griefing their scientists for alien barter loot?
When Chaos Is the Point
Griefers run wild in Star Citizen —but is it chaos by design? What looks like neglect from CIG might actually be the smartest test yet.
Not Every Table Needs Your Chair: The Global Reality of Star Citizen’s Community
The Star Citizen community isn’t just Western anymore—so why are some fans acting like global engagement is a threat? With Bar Citizen Beijing setting a new standard, it’s time to confront the entitlement, check the privilege, and realise that not every chair at the table needs to be yours.